A selection of Disc Golf terms

Disc Golf Terminology

*Note* All statements will be made assuming a right-handed backhand (RHBH) throw. Left-handed backhand and right-handed forehand throws will result in a flight path opposite of the ones described here.

Hyzer – Releasing the disc with the outer edge at an angle lower than parallel to the ground. This will cause the most discs to curve to the left.


Anhyzer – Releasing the disc with the outer edge at an angle higher than parallel to the ground. This will cause the most discs to curve to the right.


High Speed Turn – The characteristic of a disc to curve to the right at the beginning of its flight when thrown hard.


Low Speed Fade – The natural tendency of a disc to tail left as it slows down at the end of its flight.


Overstable – A term used to describe the relative resistance to high speed turn and amount of low speed fade of a disc. A more overstable disc will generally have higher resistance to turn and greater low speed fade.


Understable – A term used to describe a disc with relatively low resistance to high speed turn and less low speed fade.


Turnover – The term used to describe the flight of a disc that curves to the right when thrown flat or at hyzer. A less overstable or understable disc will generally be easier to turn over.


Nose Down – Releasing the disc with the front end of the disc lower than the back end. Certain discs will fly better when thrown nose down.


Nose Up – Releasing the disc with the front end of the disc higher than the back end.
Stall Out – A term used to describe the flight of a disc when it peaks in height and drops off to the left without much glide. This generally occurs when the disc is thrown with the nose up.

S-Curve – A term used to describe the flight of a disc when it begins by turning to the right and then “flexes” out and glides back to the left.

Roller – A type of throw where the disc is turned over so far that it lands on its edge and rolls.

Snap – A term used to describe the armspeed and power a player gets into their throw. More snap will generally make the disc fly faster and further.